	<!--
		/* .. */	function Fish(ownName) {
		/* .1 */		this.fishType = Math.round(Math.random() * 7) + 1;					// choose fish type (1-8)
		/* .2 */		this.positionX = Math.round(Math.random() * 900);						// choose random start X co-ordinate
		/* .3 */		this.positionY = Math.round(Math.random() * 400);						// choose random start Y co-ordinate
		/* .4 */		while (!(this.directionX = Math.round(Math.random() * 2) - 1));			// choose random X direction (left or right)
		/* .5 */		while (!(this.directionY = Math.round(Math.random() * 2) - 1));			// choose random Y direction (up or down)
		/* .. */
		/* .6 */		document.getElementById('fishTank').appendChild(this.canvas = document.createElement('img'));
		/* .7 */		this.canvas.style.left = this.positionX + 'px';
		/* .8 */		this.canvas.style.top = this.positionY + 'px';
							this.canvas.style.position = "absolute";
							this.canvas.style.zIndex = "4";

		/* .9 */		setInterval('window[\'' + ownName + '\'].animate();', (Math.round(Math.random() * 4) + 3) * 10);		// choose random speed (20, 30, 40, 50, 60)
		/* .. */	}
		/* 10 */	Fish.prototype.animate = FishAnimate;

		/* .. */	function FishAnimate() {
		/* 11 */		if ((newImageName = 'fish' + this.fishType + (this.directionX > 0 ? '_flipped' : '') + '.gif') != this.canvas.src.substr(this.canvas.src.lastIndexOf('/') + 1)) this.canvas.src = newImageName;
		/* 12 */		xPos = parseInt(this.canvas.style.left, 10) + this.directionX;
		/* 13 */		yPos = parseInt(this.canvas.style.top, 10) + this.directionY;
		/* 14 */		if (xPos > 1100 || Math.round(Math.random() * 200) > 199) this.directionX = 0-(Math.round(Math.random()) + 1);
		/* 15 */		if (xPos < -75 || Math.round(Math.random() * 200) > 199) this.directionX = Math.round(Math.random()) + 1;
		/* 16 */		if (yPos > 500 || Math.round(Math.random() * 200) >199) this.directionY = -1;
		/* 17 */		if (yPos < 10 || Math.round(Math.random() * 200) >199) this.directionY = 1;
		/* 18 */		this.canvas.style.left = xPos + 'px';
		/* 19 */		this.canvas.style.top = yPos + 'px';
		/* .. */	}

		/* .. */	function createFish() {
		/* .. */		// The loop count below changes the number of fish
		/* 20 */		for (var loop=0; loop<2; loop++) window['fish' + loop] = new Fish('fish' + loop);
		/* .. */	}
	//-->